Audio AR
What are the cognitive implications of AR on-screen and in audio?
We know Augmented Reality (AR) or Mixed Reality (MR) as being a visual phenomenon. But in the future this will be used in audio as well, where the foreground is "floated" over the background, and mixed such that both become one. As the technology matures, the background elements can be fabricated, meaning a "set" is constructed where the overlay can be projected, in both video and audio.
The main problem (with any new technology that divides attention) is safety. How do you build morality and ethics into new technology, especially where we're viewing (or listening to) more than one thing simultaneously, absent a consensus of vision, meaning we don't know what others are "projecting"? Manufacturers would need to burn-in alerts directly into hardware that displays disclaimers before anything else, or as a "watermark" in every display.
Interesting: The Cocktail Party Effect
We know Augmented Reality (AR) or Mixed Reality (MR) as being a visual phenomenon. But in the future this will be used in audio as well, where the foreground is "floated" over the background, and mixed such that both become one. As the technology matures, the background elements can be fabricated, meaning a "set" is constructed where the overlay can be projected, in both video and audio.
The main problem (with any new technology that divides attention) is safety. How do you build morality and ethics into new technology, especially where we're viewing (or listening to) more than one thing simultaneously, absent a consensus of vision, meaning we don't know what others are "projecting"? Manufacturers would need to burn-in alerts directly into hardware that displays disclaimers before anything else, or as a "watermark" in every display.
Interesting: The Cocktail Party Effect